![]() We have a nice little stash of health items or ammunition lying in a room that we plan to return to when we actually need it. We’ve all had it happen to us in one game or another. It’ll prove invaluable later on when you’re searching for any healing items or ammo you might have missed! To make sure things are on this item list, inspect them even if you have no intention of picking them up. If you’re still unsure of where you’ve placed items, don’t forget that the map has a comprehensive item list which will highlight each item you’ve dropped and the location it’s been dropped at. ![]() You’ll be able to return to these locations and memorize their locations better if you specifically designate them in your own mind which will lead to less wasted time trying to track down that key or tablet that you dropped early on in the game. Which is where this suggestion comes in – throughout the game, make a note of the rooms that you will be visiting frequently and turn those rooms into your item boxes! Drop everything you might not need immediately in these rooms, whether it be in a centralized location or a location that’s mildly easy to get to with little struggle. To compensate for this, you’ll be able to drop any items anywhere and return to pick them up later on. Resident Evil Zero doesn’t have the signature item boxes found in previous games – meaning that there is no centralized place to store most of your inventory. Acid rounds are yellow in appearance and do increased damage to the Hunter enemy type and the final boss. Napalm rounds are red in appearance and do increased damage to any leech based enemies and spiders. Finally, his starting handgun is more powerful than Rebecca’s – it’s able to achieve a “critical hit” against enemies more and does slightly more damage too.īesides your standard ammunition, don’t forget about your grenade rounds too! Grenade Rounds are grey in their appearance and deal standard damage. He’s also heavier and able to move heavy objects that Rebecca might not be able to. Billy’s proficiency with weapons means that he’ll be able to fire most weapons without recoiling or flinching. To compensate for this, Billy can take a lot more damage from enemies before he dies – so he behaves more like a “tank” unit in this game than Rebecca. Her starting handgun does the job but is also the weaker of the two starting weapons, and the way she handles her weapons means she’ll be more prone to recoil and blowback.īilly, on the other hand, is unable to mix herbs to heal himself like Rebecca can. Her smaller frame guarantees that she can’t move heavy items without help, and that she has less health which means she can die faster than Billy. She also is small enough to fit into tight spaces that Billy might not be able to fit into. ![]() Rebecca is the medic for her team, and as such she has a mixing kit that lets her combine herbs to amplify their healing effects. Remember – you’ll play as one character while the AI will handle the other – so be sure to put the right character in your own hands based on your play style. Of course, you could ignore is and play through the game without taking any of this into consideration, but being forewarned of certain aspects of the game will definitely avoid frustration and wasted time later. We have a set of tips to help you get the most out of your first run of Resident Evil Zero. Not only are there no item boxes, but there are two playable characters and all kinds of new enemies to take on! But fear not! We acknowledge it has its problems, but still consider it to be a pretty standard Resident Evil game and a reminder of “what was” with the franchise.īut when most players, especially those who have never played it, boot the game they’ll be in for a shock. Resident Evil Zero releases today for the Xbox One, Playstation 4 and PC and is thus available to all those people who probably didn’t get around to giving it a shot when it released for the Gamecube in 2002.
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